Camera Anima is a point-and-click visual novel game about twin sisters, a series of serial killings stretching across decades, and the Artisan, an automaton who takes the souls of those who meet its face.
Originally, Camera Anima was a demo created as a portfolio piece to showcase both writing and game development abilities. However, after glowing feedback at Game Discovery Exhibition (GDX-2015), Camera Anima has been in development to become a full-length game.
Though the game is a visual novel, this game also draws influence from Western adventure games like Until Dawn and Telltale Games. The player will not just collect and use items to progress but they will also experience alternative interaction sequences over the course of the game.
Erin is currently the lead artist of this project
Want to get away with murder?
This game is surely for you, if your answer is yes!
You've just killed your boss out of a fit of rage, and now you've been tasked to drag his corpse out of the top floor office and nicely disposed somewhere that surely police won't find.
This game is currently on hold
Edmonton Digital Arts College
The first game Erin, has ever had a help in hand in.
She helped a student in the game design class see his game into reality.
Working on the finalized backgrounds, game assets and character design.
Creator: Chris Cooke